Category Archives: Musical Updates

Finally! Something new!

Today’s works come from a composition from Aaron Walz made back in 1998.
I did it foremost as a remastering and arrangement.

The song I did is called Battle, it lies on this page: http://www.midishack.net/mymidi.htm near the bottom of the page.

Made in Midi format, I reformatted it in VST 3.0.
I thank Aaron for allowing me to work on his creation, his business and recent works can be found at the following sites: https://www.facebook.com/walzmusic http://walzmusic.com/
(Don’t go to walzmsusic.com’s blog though, had a trojan last I saw and he uses FB for that purpose now)

Anyway, you’d probably want to hear my versions of the song after reading all that.
Walz Battle – Remastered
Remastered Version, no changes in tone in the song.

Walz Battle – Vesper Mix
I only changed the second playthrough of the song but I felt it gave it a nice bit of variation.

Please leave comments about the song and the creative process below!

Enjoy!

Projects are in the works!

So I’m still working on the songs I mentioned earlier.
As well as Passingly working on 2 others, one of which I just started.
And then I had a Dream last night where I mixed some songs from Ys 2 Special with a song from Touhou Labyrinth.
It does sound good, at least in my head. However I lack the knowledge presently to determine specific notes out of the songs to transcribe it as so that I can freely work with them without need of a Midi Basis.

I do intend to actually have at least one song done by the end of the month.

On a trip

Hello again to all reading, this week I won’t have anything posted because I’ll be on an adventurous bicycle trip this week until the 10th of June.

Shade Abbey Arrangement

Well, here’s my first full-on arrangement since February.
It’s an arrangement of Shade Abbey from the Sega Genesis Classic: Shining Force.
I tried to make it have a greater emphasis on the haunted nature of the abbey’s ruins, making it sound like the dead are mournfully crying out.
The crashing sound within the song is meant to be a ruined bell sound, as the abbey’s bell continues to ring despite there being none alive to ring it.
I added a little thing on the end as the MIDI base I used ends quite abruptly. I thought it was a nice little thing to try.
I experimented with tremolos, and other inserts for the first time too.
Again I thank VGmusic for the MIDI base for this song.

Time taken: 3 and 1/2 hours
Mournful Abbey Ruins

Hope you enjoy this haunting track!
And have a wonderful evening/morning. *Bows*

Edit: and here is the original so people may compare them: Shade Abbey (Original)

A Song on the side

Well, last wednesday was a little different.

Marty List-Tesdell  from Great River School came to my house and I showed him some of the stuff I knew how to do in Cubase.

Sadly, as I wanted to try using the Cubase 6 trial that came with Cubase 6 Artist, I didn’t know how to do some things that had changed from Cubase 5 Essentials.

For the track we went with The Dark Cave song from Pokemon Gold/Silver/Crystal.

It took about an hour and a half, mostly due to figuring out some things.

This song isn’t meant to be the pokemon song I’ll be doing though.

Just a fun quick side project.

Took about 30 minutes separately to figure out how to change a part of a track as so that its levels would not continually drop so low as to be inaudible.

Fun with a Dark Cave

I have to thank VGMusic for the MIDI base once again.

Plan of Action

Ok. So, my old computer is fighting the cheap transfer cable my dad bought to ‘port my stuff from it to my new computer. I’m going to have to try even harder against its horribleness or go for broke and aim for a nice external hard-drive like my original plan was. But where to get the funds for this? Saving up money for LoZ: Skyward Sword (Whenever it comes out) and my dad gets most of my funds. (It’s convoluted.) I may have to ask from my elder sister and mother if they could put some money into the EHD fund.

It has come to my attention from a good musical associate that I don’t have the drums in my pieces very loud in comparison to the rest of the instruments used. I plan to fix this.

This weekend I declare that I’m getting my darn Pokemon Gold arrangement done one way or another. Also I’m thinking on doing an Original piece soon, my first. I just….need to figure out what it will be first. hehe. *Sweatdrop*

I won’t leave this post without some musical substance, so here my reflection on a piece from early February.

Darm Tower_ Final Fact of The Darkness (NES)

(Its got the rarity of a shiny pokemon with the pokerus in terms of arrangements, seriously.)

This song. I really like it. I’ve heard one other arrangement that was by Hallion Sounds which was awesome and wondered why weren’t there more songs of it. Then I decided to make one myself. Because of the fact that I enjoyed it so much.

It took 4 hours, maybe even 5. I was really trying to perfect it for myself.

I was more ambitious with the song; using incremental tempo adjustment, a greater variety in the soundscape (Left Speaker, Center, Right Speaker) which was fun, and just had a blast making it.

I again thank vgmusic.com for the Midi base.

I actually used the midi base (plus my drums) for the intro, then orchestralized it, had some eastern instruments pop in around the middle, then for the end had all of the orchestral instruments on the left and the midi base instruments on the right.

My good musical associate would be LEAF XCEED’s Creator, Ramon Nario!

rtnario.wordpress.com

I do not hesitate to give him praise and an advertisement because his help has been invaluable over the years since I started speaking to him. Also, because his arrangements and original compositions are mega flipping awesome. Ok, Mainly because He is awesome in both regards (Help and Music).

Anyhow. Please enjoy the latest track!

A May’s reflection on Feburary’s Work

Musical Entry: Doll of Misery tracks and two gifts I made for a friend.

Doll of Misery ~ Swords like Daggers :

For the first attempt I guessed the tempo of the original and tried to mix things up with the drums throughout.

Took about 2 & 1/2 hours

I was pretty content with it…..until I heard the original’s actual speed again (which I think is slower) and mulled over how to do it.

Around a week or two later I had acquired a new VST to my arsenal:

The EM-U Proteus VX

http://www.emu.com/promo/proteusvx/

(This is what I meant Ramon, when I said I found a good VST a while ago. Not the Mikro Prism, I messed up memory-wise)

And so I made this: Doll of Misery ~ Criss-Crossing Swords amidst a Curtain

It took roughly 2 hours as I redid all of the tracks within the first arrangement aside from the drums.

I really like the 2nd one more than the first but really, both are good. They just fit different moods I think.

Now, the requests. I had been requested to do Epona’s Song from The Legend of Zelda Ocarina of Time for a friend’s birthday and they had also requested a rendition of a song from  Ouran High School Host Club, an anime.

I couldn’t find a decent long midi base for Epona’s Song aside from a melodious version found at VGMusic. So I used it. Much thanks to VGMusic and the creator of that Midi.

http://www.vgmusic.com

I changed up the ending and I think it went well.

Hours of Work: 2

Epona’s Melodious Meadows

I found the midi base for Nocturne Pour Tamaki at Josh’s anime sheet music collection.

Found here: http://josh.agarrado.net/music/anime/index.php

This one took far more work to sound…..as a whole piece.

This is because the song was made with just a piano in mind. So the Midi only had had a piano. I used my “powers of extrapolation” to figure out other instruments that could work.

Hours spent: 3 & 3/4

Nocturne Reflection

And that’s all for today! I’ll update again soon! Really! ^__^;

Cas Entry: November-ish

In November I worked with a friend on a rendition of Sunset Park Act 1/2 from Sonic Triple Trouble.
My friend had never used any sort of musical software like this before and I taught him the basics.
That is, as I didn’t know how to use the most advanced portions of my program……The basics were roughly half of what I knew.

We listened and tried to fit things into place.
The greatest issue was trying to make the song sound different in some sections.
Working with someone was especially different from what I had been accustomed to.
Trying ideas and having immediate feedback was like a double edged sword until I got used to it.
While I may have wanted to go one direction he wanted to go another, so we compromised.

Then he went home, I still felt like working on the song. So……I made a version with variations throughout.
Time Spent:
3 hours together on first version
Enjoying a Park in the Sunset
2 and 1/2 hours on the Variation version
Sunset Park Collab (Variant Vers.)

CAS 10/13/2010

Welcome to my blog for CAS work and Music postings.

On the thirteenth I began work on my next track to arrange.

I got to figure out how to get one of the Virtual Studio Technology instruments (VSTi) to work more efficiently and be more effective in the track overall.

I’ll work more on the track on the weekend to some degree and try making it a bit more different than just an augmentation of the original Midi file than previous works.

Creativity Hours: 2 hours

Over the weekend I plan to triple/quadruple that amount.

The track in question is from a game called Touhou Mystic Square. It is the 5th game in the series and the song is called  Doll’s Story~Doll of Misery.